December 2009
1 post
Video Clue Test →
Dec 8th
P.S. My Team is Called the A-Team.
Approaches to test a “hackable website” Testing how obvious it is that the user should attempt to hack the site: Testing how much of a push in the right direction a player needs to have in order to realize they’re supposed to try to ‘hack’ the website. Without telling them what the website is, have the players visit the ‘hackable’ test sites in the order...
Dec 1st
November 2009
8 posts
The Stata Center Scavenger Hunt Challenge
For this test, I would like to find out more about what kinds of hiding places are feasible to use for a visual scavenger hunt. This would be useful for a puzzle involving a visual search for items hidden in various hiding places. When developing a puzzle involving something like this, you always run the risk of completely underestimating or overestimating the difficultly of the tasks they give....
Nov 30th
Potential Test
Here is a potential test that I wrote up: <!— @page { margin: 0.79in } P { margin-bottom: 0.08in } —> TEST game design TRACK ONE Puzzle one (Standard word puzzle, on paper or online, etc): You are in a Cathedral There are doors leading to caves 5, 3, and 9. Cast your gaze upwards to the eye. See how easy it is to count the spokes? A number so beautiful and even, ...
Nov 24th
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Nov 22nd
“Potential endgames. They need to be fleshed out once we figure out what the...”
– Potential endgames.
Nov 20th
MIT Folklore/Hacks
Courtesy some fantastic alums.  Most of the stories and more are retold here: http://everything2.net/index.pl?node=hacking+stories&lastnode_id=124&searchy=search Compiled by an old Senior House type person. <!— @page { margin: 0.79in } P { margin-bottom: 0.08in } —> List of MIT Folklore/Hacks I’ve included some interesting hacks because they seem to be at...
Nov 6th
October 2009
14 posts
Hunt the Wumpus (take 2)
Story A new Athena game is released on campus by some company. People play the game for a while and then get to a part where the game says something like “come back tomorrow for more.” That night, something bad happens in a physical location at MIT. People somehow connect the bad thing that happened with the game. There is some contact information on one of the screens that mentions...
Oct 30th
Deus Ex Athena Concepts
To begin, we would need to get people involved in the game, get them to notice something out of the ordinary that would pique their interest. The following are suggested: Flyers People don’t usually pay too much attention to flyers, but they do pay attention to flyers that are interesting. A simple white sheet of paper with the word “Help”, pinned up by a corner as opposed to...
Oct 27th
Hunt The Wumpus
-Basic outline put together by Adam, Greg, and Eric.  Updates to come over the weekend. Rabbit Holes: -    Athena Terminals: need programmer for basic Athena prompt -         - Special Terminals specifically for the program (marked) -    First Act: need performers -        - Establish key plot points, allude to game purpose -    Followup Acts: need improv performers -        - Global Progress...
Oct 23rd
ARG Outline: Outbreak!
Rabbit Holes: ·      Half-hidden message seen on Domeview, leads to web videos on TechTV ·      Various flyers around campus that hint at this new fungus being developed Settings: ·      Set in the present ·      Fungus discovered recently, brought back to MIT campus ·      Currently being studied by scientists at the MIT campus Plot: ·      There is an outbreak on campus ·      People on...
Oct 23rd
Wumpus-Inspired ARG
Hunt the Wumpus gave me the idea of an ARG that’s becomes very fleshed out before the players even begin scouting locations. The primary backstory of the game would be discovered online through a series of websites. This might solve the issue of the IAP schedule confusion, and hook more people on playing the game. The story of the ARG takes from Hunt the Wumpus its strangely quasi-sentient...
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